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===Produkčné budovy Hlbokých prístavov===
===Produkčné budovy Hlbokých prístavov===
Once you have unlocked the Safe Haven Technology in the [[Research Tree]] you will be able to build all the Harbour of the Deep's Production Buildings.
Keď odomknete technológiu Bezpečný prístav vo výskumnom strome, budete môcť postaviť všetky produkčné budovy Hlbokých prístavov.


[[File:Harbours_Production_Buildings.png|center]]
[[File:Harbours_Production_Buildings.png|center]]


{|align="center" cellpadding="1" width="100%"
{|align="center" cellpadding="1" width="100%"
  |style="background-color:#af895f;"|'''Hint''': Be sure to check the amount of Prosperity available before building more than one of the same Production Building.
  |style="background-color:#af895f;"|'''Pomôcka''': Pred postavením viac ako jednej produkčnej budovy si nezabudnite skontrolovať dostupné množstvo Prosperity.
|}
|}
====Fosílny kaňon===
====Fosílny kaňon====
A water-filled gorge surrounded by steep slopes, where a giant (but peaceful) nautilus collects giant clams and other seafood off the cliffs.
Vodou naplnená roklina obklopená strmými svahmi, kde obrovský (ale mierumilovný) nautilus zbiera obrovské mušle a iné morské plody z útesov.
=====Purpose=====
=====Účel=====
The purpose of the Fossil Canyon is to produce:
Účelom fosílneho kaňonu je produkovať:


*[[File:ch22_seafood.png]] '''Seafood'''
*[[File:ch22_seafood.png]] '''Morské plody'''
** It is used to unlock Technologies in the [[Research Tree]].
** Používajú sa na odomknutie technológií vo výskumnom strome
** It can be used as a production cost option to produce [[File:ch22_weed.png]] '''Lure Weed''' in [[Whale Bay]].
** Môže sa použiť ako možnosť výrobných nákladov na výrobu [[File:ch22_weed.png]] '''Vábiacej trávy''' vo [[Veľrybia zátoka|Veľrybej zátoke]].
*[[File:ch22_shrimps.png]] '''Luminous Shrimps'''
*[[File:ch22_shrimps.png]] '''Svetelné krevety'''
** It is the only capped Resource of the Chapter and is used as a production cost to produce all the available resources in the [[Whale Bay]].
** Je to jediný obmedzený zdroj kapituly a používa sa ako výrobné náklady na výrobu všetkých dostupných zdrojov vo [[Veľrybia zátoka|Veľrybej zátoke]].
 
=====Požiadavky=====
=====Requirements=====
To be able to build the Fossil Canyon you must unlock its technology in the Research Tree and spend the resources for its construction, it needs to be connected to the [[Whale Bay]] with the [[Streets#Settlement_Streets_Overview|'''Provisional Path''']].
To be able to build the Fossil Canyon you must unlock its technology in the Research Tree and spend the resources for its construction, it needs to be connected to the [[Whale Bay]] with the [[Streets#Settlement_Streets_Overview|'''Provisional Path''']].


Riadok 28: Riadok 27:
<br>
<br>


=====Production=====
=====Produkcia=====
In the Fossil Canyon you can produce '''Seafood''' and '''Luminous Shrimps'''. '''Seafood''' can be produced using 3 different options. Each production differs in cost, influencing the amount you will receive on collection. '''Luminous Shrimps''' have only one production option.
In the Fossil Canyon you can produce '''Seafood''' and '''Luminous Shrimps'''. '''Seafood''' can be produced using 3 different options. Each production differs in cost, influencing the amount you will receive on collection. '''Luminous Shrimps''' have only one production option.


Riadok 114: Riadok 113:
<br>
<br>


====Fishing Spot====
====Miesto rybolovu====
A large fishing pond fed with water and fresh fish from a nearby grotto. With a fishing boat and a large net, the Harbour Halfings should be able to catch quite a few fish there. Yummy!
A large fishing pond fed with water and fresh fish from a nearby grotto. With a fishing boat and a large net, the Harbour Halfings should be able to catch quite a few fish there. Yummy!


Riadok 217: Riadok 216:
<br>
<br>


====Kelp Farm====
====Farma na pestovanie morských rias====
A tranquil pond full of climbing plants on which bright spherical fruits grow. The Turtle Dragon Dondorion nibbles on the plants with pleasure... Be quick before he eats the coveted fruit as well!
A tranquil pond full of climbing plants on which bright spherical fruits grow. The Turtle Dragon Dondorion nibbles on the plants with pleasure... Be quick before he eats the coveted fruit as well!
=====Purpose=====
=====Purpose=====
Riadok 313: Riadok 312:
<br>
<br>


====Desalination Plant====
====Odsoľovacie zariadenie====
An apparatus placed in a saltwater lake that foams up the water, thus skimming the salt from it. And here we go: Precious salt and delicious pure drinking water! What a striking invention!
An apparatus placed in a saltwater lake that foams up the water, thus skimming the salt from it. And here we go: Precious salt and delicious pure drinking water! What a striking invention!
=====Purpose=====
=====Purpose=====
Riadok 398: Riadok 397:
|-
|-
|}
|}
=====Building Levels=====
=====Úrovne budov=====
{| align=center
{| align=center
!Level 1
!Level 1
Riadok 406: Riadok 405:
|[[File:DH_Production4_6x7_L2_0008.png|200px|center]]
|[[File:DH_Production4_6x7_L2_0008.png|200px|center]]
|-
|-
|colspan="6" style="font-size:12px;text-align:center;"|Click on each building level to see a bigger image.
|colspan="6" style="font-size:12px;text-align:center;"|Kliknutím na každú úroveň budovy zobrazíte väčší obrázok.
|}
|}

Aktuálna revízia z 19:18, 2. október 2024

Budovy Hlbokých prístavov
Ch22 portal icon.png

Veľrybia zátoka

Ch22 street icon.png

Ulice
Spriatelených rás

Ch22 production1.png

Fosílny kaňon

Ch22 production2.png

Miesto rybolovu

Ch22 production3.png

Farma na pestovanie
morských rias

Ch22 production4.png

Odsoľovacie zariadenie


Produkčné budovy Hlbokých prístavov

Keď odomknete technológiu Bezpečný prístav vo výskumnom strome, budete môcť postaviť všetky produkčné budovy Hlbokých prístavov.

Harbours Production Buildings.png
Pomôcka: Pred postavením viac ako jednej produkčnej budovy si nezabudnite skontrolovať dostupné množstvo Prosperity.

Fosílny kaňon

Vodou naplnená roklina obklopená strmými svahmi, kde obrovský (ale mierumilovný) nautilus zbiera obrovské mušle a iné morské plody z útesov.

Účel

Účelom fosílneho kaňonu je produkovať:

  • Ch22 seafood.png Morské plody
    • Používajú sa na odomknutie technológií vo výskumnom strome
    • Môže sa použiť ako možnosť výrobných nákladov na výrobu Ch22 weed.png Vábiacej trávy vo Veľrybej zátoke.
  • Ch22 shrimps.png Svetelné krevety
    • Je to jediný obmedzený zdroj kapituly a používa sa ako výrobné náklady na výrobu všetkých dostupných zdrojov vo Veľrybej zátoke.
Požiadavky

To be able to build the Fossil Canyon you must unlock its technology in the Research Tree and spend the resources for its construction, it needs to be connected to the Whale Bay with the Provisional Path.

There is no limit to the number of buildings you can build in the city, it can be upgraded, stored, sold, and rebuilt.
Šablóna:Prosperity Info

Produkcia

In the Fossil Canyon you can produce Seafood and Luminous Shrimps. Seafood can be produced using 3 different options. Each production differs in cost, influencing the amount you will receive on collection. Luminous Shrimps have only one production option.

Fossil Canyon Produce.png

Just like other exclusive productions of the Settlement, this can also be Boosted through certain Ancient Wonders and also through a Settlement Production Bonus which is obtained through a Prosperity Boost factor.

Fossil Canyon Boost.png
Upgrades

The Fossil Canyon can only be upgraded to level 2. To upgrade Fossil Canyon to level 2 you need to unlock the Safe Haven Upgrades Technology and spend its upgrade costs.

Fossil Canyon Upgrade.png

Upgrading Fossil Canyon to the next level will increase:

  1. The amount of Resources per production time. So the production will be more efficient!
  2. The amount of Prosperity used by the building, so the production of all settlement resources will be more efficient.


Fossil Canyon Overview
Fossil Canyon Information
Level Požiadavky Náklady Výhody (Regular Production)
Úroveň Veľkosť Čas výstavby Prosperity Community Work Basic Sentient Goods Basic Sentient Goods Seafood Luminous Shrimps
Production Time Amount Production Time Amount
1 8x5 24h 18 310 590K - 3h
9h
3h(*)
200
370
1020
6h 5400
2 8x5 36h 11 380 - 720K 3h
9h
3h(*)
310
560
1540
6h 8000
(*) This 3-hour production option also requires Deep Sea Snails from Whale Bay as a production cost.
Remember: In this Chapter, the boost for Settlement Productions is made through a Prosperity Factor, visit the page dedicated to the article to find out more.
Building Levels
Level 1 Level 2
DH Production1 8x5 L1 0008.png
DH Production1 8x5 L2 0008.png
Click on each building level to see a bigger image.


Miesto rybolovu

A large fishing pond fed with water and fresh fish from a nearby grotto. With a fishing boat and a large net, the Harbour Halfings should be able to catch quite a few fish there. Yummy!

Purpose

The purpose of the Fishing Spot is to produce:

  • Ch22 fish.png Shore Fish
    • It is used to unlock Technologies in the Research Tree.
    • It can be used as a production cost option to produce Ch22 eels.png Garden Eels in Whale Bay.
  • Ch22 shrimps.png Luminous Shrimps
    • It is the only capped Resource of the Chapter and is used as a production cost to produce all the available resources in the Whale Bay.
Requirements

To be able to build the Fishing Spot you must unlock its technology in the Research Tree and spend the resources for its construction, it needs to be connected to the Whale Bay with the Provisional Path.

There is no limit to the number of buildings you can build in the city, it can be upgraded, stored, sold, and rebuilt.
Šablóna:Prosperity Info

Production

In the Fishing Spot you can produce Shore Fish and Luminous Shrimps. Shore Fish can be produced using 3 different options. Each production differs in cost, influencing the amount you will receive on collection. Luminous Shrimps have only one production option.

Fishing Spot Produce.png

Just like other exclusive productions of the Settlement, this can also be Boosted through certain Ancient Wonders and also through a Settlement Production Bonus which is obtained through a Prosperity Boost factor.

Fishing Spot Boost.png
Upgrades

The Fishing Spot can only be upgraded to level 2. To upgrade Fishing Spot to level 2 you need to unlock the Safe Haven Upgrades Technology and spend its upgrade costs.

Fishing Spot Upgrade.png

Upgrading Fishing Spot to the next level will increase:

  1. The amount of Resources per production time. So the production will be more efficient!
  2. The amount of Prosperity used by the building, so the production of all settlement resources will be more efficient.


Fishing Spot Overview
Fishing Spot Information
Level Požiadavky Náklady Výhody (Regular Production)
Úroveň Veľkosť Čas výstavby Prosperity Community Work Refined Sentient Goods Refined Sentient Goods Shore Fish Luminous Shrimps
Production Time Amount Production Time Amount
1 7x6 24h 18 420 530K - 3h
9h
3h(*)
500
910
2500
6h 5400
2 7x6 36h 11 500 - 640K 3h
9h
3h(*)
750
1360
3700
6h 8000
(*) This 3-hour production option also requires Lure Weed from Whale Bay as a production cost.
Remember: In this Chapter, the boost for Settlement Productions is made through a Prosperity Factor, visit the page dedicated to the article to find out more.
Building Levels
Level 1 Level 2
DH Production2 7x6 L1 0008.png
DH Production2 7x6 L2 0008.png
Click on each building level to see a bigger image.


Farma na pestovanie morských rias

A tranquil pond full of climbing plants on which bright spherical fruits grow. The Turtle Dragon Dondorion nibbles on the plants with pleasure... Be quick before he eats the coveted fruit as well!

Purpose

The purpose of the Kelp Farm is to produce:

  • Ch22 fruits.png Kelp Fruits
    • It is used to unlock Technologies in the Research Tree.
    • It can be used as a production cost option to produce Ch22 sponges.png Sea Sponges in Whale Bay.
  • Ch22 shrimps.png Luminous Shrimps
    • It is the only capped Resource of the Chapter and is used as a production cost to produce all the available resources in the Whale Bay.
Requirements

To be able to build the Kelp Farm you must unlock its technology in the Research Tree and spend the resources for its construction, it needs to be connected to the Whale Bay with the Provisional Path.

There is no limit to the number of buildings you can build in the city, it can be upgraded, stored, sold, and rebuilt.
Šablóna:Prosperity Info

Production

In the Kelp Farm you can produce Kelp Fruits and Luminous Shrimps. Kelp Fruits can be produced using 3 different options. Each production differs in cost, influencing the amount you will receive on collection. Luminous Shrimps have only one production option.

Kelp Farm Produce.png

Just like other exclusive productions of the Settlement, this can also be Boosted through certain Ancient Wonders and also through a Settlement Production Bonus which is obtained through a Prosperity Boost factor.

Kelp Farm Boost.png
Upgrades

The Kelp Farm can only be upgraded to level 2. To upgrade Kelp Farm to level 2 you need to unlock the Safe Haven Upgrades Technology and spend its upgrade costs.

Kelp Farm Upgrade.png
Kelp Farm Overview
Kelp Farm Information
Level Požiadavky Náklady Výhody (Regular Production)
Úroveň Veľkosť Čas výstavby Prosperity Community Work Basic Ascended Goods Basic Ascended Goods Kelp Fruits Luminous Shrimps
Production Time Amount Production Time Amount
1 5x8 24h 18 310 330K - 3h
9h
3h(*)
270
490
1340
6h 5400
2 5x8 36h 11 380 - 400K 3h
9h
3h(*)
400
740
2000
6h 8000
(*) This 3-hour production option also requires Garden Eels from Whale Bay as a production cost.
Remember: In this Chapter, the boost for Settlement Productions is made through a Prosperity Factor, visit the page dedicated to the article to find out more.
Building Levels
Level 1 Level 2
DH Production3 5x8 L1 0008.png
DH Production3 5x8 L2 0008.png
Click on each building level to see a bigger image.


Odsoľovacie zariadenie

An apparatus placed in a saltwater lake that foams up the water, thus skimming the salt from it. And here we go: Precious salt and delicious pure drinking water! What a striking invention!

Purpose

The purpose of the Desalination Plant is to produce:

  • Ch22 salt.png Cave Salt
    • It is used to unlock Technologies in the Research Tree.
    • It can be used as a production cost option to produce Ch22 snails.png Deep Sea Snails in Whale Bay.
  • Ch22 shrimps.png Luminous Shrimps
    • It is the only capped Resource of the Chapter and is used as a production cost to produce all the available resources in the Whale Bay.
Requirements

To be able to build the Desalination Plant you must unlock its technology in the Research Tree and spend the resources for its construction, it needs to be connected to the Whale Bay with the Provisional Path.

There is no limit to the number of buildings you can build in the city, it can be upgraded, stored, sold, and rebuilt.
Šablóna:Prosperity Info

Production

In the Desalination Plant you can produce Cave Salt and Luminous Shrimps. Cave Salt can be produced using 3 different options. Each production differs in cost, influencing the amount you will receive on collection. Luminous Shrimps have only one production option.

Desalination Plant Produce.png

Just like other exclusive productions of the Settlement, this can also be Boosted through certain Ancient Wonders and also through a Settlement Production Bonus which is obtained through a Prosperity Boost factor.

Desalination Plant Boost.png
Upgrades

The Desalination Plant can only be upgraded to level 2. To upgrade Desalination Plant to level 2 you need to unlock the Safe Haven Upgrades Technology and spend its upgrade costs.

Desalination Plant Upgrade.png
Desalination Plant Overview
Desalination Plant Information
Level Požiadavky Náklady Výhody (Regular Production)
Úroveň Veľkosť Čas výstavby Prosperity Community Work Refined Ascended Goods Refined Ascended Goods Cave Salt Luminous Shrimps
Production Time Amount Production Time Amount
1 6x7 24h 18 420 260K - 3h
9h
3h(*)
470
860
2300
6h 5400
2 6x7 36h 11 500 - 320 3h
9h
3h(*)
700
1290
3500
6h 8000
(*) This 3-hour production option also requires Sea Sponges from Whale Bay as a production cost.
Remember: In this Chapter, the boost for Settlement Productions is made through a Prosperity Factor, visit the page dedicated to the article to find out more.
Úrovne budov
Level 1 Level 2
DH Production4 6x7 L1 0008.png
DH Production4 6x7 L2 0008.png
Kliknutím na každú úroveň budovy zobrazíte väčší obrázok.