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Riadok 1: Riadok 1:
Buildings are a key component to success in Tribalwars 2 and also display the advancement of you as a player in the game. Each building has a point value, and the sum of all building points is displayed over your city in the map overview. The Headquarters is tied in directly to your building options, as the Headquarters level determines which buildings you may build.
Buildings are a key component to success in Tribalwars 2 and also display the advancement of you as a player in the game. Each building has a point value, and the sum of all building points is displayed over your city in the map overview.
 
= Building Requirements =
 
'''In the example''' below the Heaquarters requirements for the Wall have been met. The Hospital is still locked as the Headquarters is below level 6
 
[[File:Buildex.png]]
 
Building requirements are tied to 5


== Building List ==
== Building List ==
Riadok 50: Riadok 42:
[[Hall of Orders]]
[[Hall of Orders]]
|}
|}
= Building Requirements =
The Headquarters is tied in directly to your building options, as the Headquarters level determines which buildings you may build. '''In the example''' below the Heaquarters requirements for the Wall have been met (no lock). The Hospital is still locked as the Headquarters is below level 6.
[[File:Buildex.png]]
Building requirements can are tied to 5 things:
* Resources (Wood Clay, Iron]
* Provisions
* The Headquarters level

Verzia z 10:20, 13. jún 2014

Buildings are a key component to success in Tribalwars 2 and also display the advancement of you as a player in the game. Each building has a point value, and the sum of all building points is displayed over your city in the map overview.

Building List

Building Overview
Headquarter.jpg

Headquarters

TimberCamp.png

Timber Camp

Claypit.png

Clay Pit

IronMine.png

Iron Mine

Farm.png

Farm

Warehouse.jpg

Warehouse

Church.jpg

Chapel/Church

Rally point.jpg

Rally point

Barrack.png

Barracks

Statue.png

Statue

Wall.jpg

Wall

Hospital.jpg

Hospital

Market.jpg

Market

Tavern.png

Tavern

Academy.jpg

Academy

Halloforders.jpg

Hall of Orders

Building Requirements

The Headquarters is tied in directly to your building options, as the Headquarters level determines which buildings you may build. In the example below the Heaquarters requirements for the Wall have been met (no lock). The Hospital is still locked as the Headquarters is below level 6.

Buildex.png

Building requirements can are tied to 5 things:

  • Resources (Wood Clay, Iron]
  • Provisions
  • The Headquarters level